Since the dawn of the mankind, war is the eternal companion of the civilization. Just remember the Egyptian war chariots, Roman legions, Crusades, various conquests and revolutions. This fact is reflected in the Age of War strategy game.
This game is the representative of another strategy sub-genre, let’s call it linear combat. There are two bases on the opposite sides of the screen. They produce units, which then attack the enemy base and all the enemy units they meet on their way. The player doesn’t control the army since it’s in the field. His functions are to define the troops building order, to place the turrets on the base and to use the special weapon.
This game is the representative of another strategy sub-genre, let’s call it linear combat. There are two bases on the opposite sides of the screen. They produce units, which then attack the enemy base and all the enemy units they meet on their way. The player doesn’t control the army since it’s in the field. His functions are to define the troops building order, to place the turrets on the base and to use the special weapon.